﻿using Spectro.Cards.Actions.Fire;

namespace Spectro.Cards.Cards.Fire
{
    /// <summary>
    /// WallOfFire Card
    /// </summary>
    public class WallOfFire : IFireCard
    {
        public void Execute(Gamer owner, Gamer rival, int position = -1)
        {
            owner.Wariors[position] = new Wariors.WallOfFire();
            var attack = new FireBolt();
            attack.Execute(rival, owner);
        }

        public bool IsAvaliable(MagicPower magicPower)
        {
            return true;
        }
    }
}